1/14/2024 0 Comments Shadow complex map armor upgrade![]() One major environmental change in one area becoming almost completely flooded ![]() Some decent puzzles (water raising to reach some items and to beat a boss (here you trick it into drowning itself), some spatial awareness puzzles (some elevators), some speed booster rooms - SM) Various shortcuts early on (some mid-late game though there could've been a couple more) Pretty good bosses overall (minor puzzle/tactical element to most of them)Ĭan slide down ladders and after getting the jetpack, boost up them as wellįully configurable controls besides the map zoomĮxploding enemies also hurt other enemies ![]() You basically start with a wall jump+temporary wall grab with sliding down (similar to Meat Boy) as well as automatic ledge grabbing (gained soon after the prologue) SM-style map system with some additions (marks points of interests with a question mark and collected items with a dot, map stations, zoomable and browsable with the mouse - can't change the zooming to something other than the mouse wheel though)Ģ.5D element (can shoot into the background like in Dick Tracy for MD as well as towards the camera)ĭecent environmental storytelling at times (cameras during early gameplay - nod to Super Metroid, some good foreshadowing of future areas) Start w/ a flashlight that lets you notice breakable objects when aiming at them by color coding them in green (similar to the x-ray in SM but faster and more flexible, also similar to Batman: Arkham Asylum) Some interesting abilities gained (create temporary platforms with the foam gun by shooting repeatedly at a point from the same angle to build a tower or bridge (also freezes enemies in place though you can't stand on most of them? - can grab onto certain wall crawler enemies, freezes some platforms and elevators in place, shuts off some traps, can be used to stick a grenade to a surface such as a breakable ceiling door)), wall and ceiling running+water surface running via the friction dampeners (Super Metroid, jumping hinders momentum a bit but not short falls), hookshot (optional can also pull shields off of heavy gunner enemies and be used underwater, can be fired again while latched onto something - Zelda: TP?, can't swing while latching onto something though), triple jump via thrust pack+thrust boots, Ground slam/stomp - kills or knocks enemies out and can break some weak floors (Horace and the Spiders, Bonk, Yoshi's Island))ĪRPG/MV (Metroid-like) hybrid (when leveling up you gain stats (stamina, accuracy, HP) and at certain intervals other abilities/perks: see whole map (lvl 20), infinite ammo for certain weapons (40/50/60) automatic gains) - can also find HP/Ammo capacity/Armor upgrades, interconnected world, exploration focus, ability gating, breakable walls, escape sequence)ģ60 degree mouse aiming w/ strafing/aim lock Level Design-7.5 Frustration-7.5 Fun-7.5 Originality-5.5 Graphics-7.5 Sound-7.5 Control-7 Challenge-7 Story-5
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